using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using clf.weighing.entity;

namespace weighing
{
    /// <summary>
    /// LED Brand VO 
    /// </summary>
    public class LedBrandVo : BaseVo
    {
        #region Constract
        public LedBrand mLedBrand;
        public LedBrandVo(LedBrand ledBrand)
        {
            mLedBrand = ledBrand;
        }
        #endregion


        /// <summary>
        /// 可空:NO
        /// </summary>

        public Int64 Id
        {
            get { return mLedBrand.id; }
            set { mLedBrand.id = value; OnPropertyChanged(this, nameof(Id)); }
        }

        /// <summary>
        /// 可空:YES
        /// </summary>

        public String BrandName
        {
            get { return mLedBrand.brandName; }
            set { mLedBrand.brandName = value; OnPropertyChanged(this, nameof(BrandName)); }
        }

        /// <summary>
        /// 可空:YES
        /// </summary>

        public DateTime? AddDate
        {
            get { return mLedBrand.addTime; }
            set { mLedBrand.addTime = value; OnPropertyChanged(this, nameof(AddDate)); }
        }

        /// <summary>
        /// 可空:YES
        ///默认值:0
        /// </summary>

        public Int32? IsDelete
        {
            get { return mLedBrand.isDelete; }
            set { mLedBrand.isDelete = value; OnPropertyChanged(this, nameof(IsDelete)); }
        }

        /// <summary>
        /// 可空:YES
        /// </summary>

        public Int32? Type
        {
            get { return mLedBrand.type; }
            set { mLedBrand.type = value; OnPropertyChanged(this, nameof(Type)); }
        }

    }
}
